Several Glide wrappers with support for the game are dgvoodoo and Zeckensack’s Glide wrapper. Glide wrappers are available for non-3DFX graphics cards so that modern computers can run the game with hardware-acceleration. This problem is easily solved by manually copying and running the alternate executable file. Subsequently, the installer doesn’t copy from the disk the secondary version of the program with 3D acceleration. الاصدار المعدل للجزء الثانى من لعبه نيد فور سبيد (Need for Speed II Special Edition )īecause the Voodoo Graphics and the Voodoo Rush were the only 3dfx cards available at the time of the game’s release, and because Electronic Arts did not future-proof the game’s installer, later 3dfx graphics card models such as the Voodoo 2 are not detected during the NFS II SE installation process (a pop-up will confirm 3dfx detection). The scenery items made no engine noise but would always make a tyre screech when moving off the start line. You could also drive various parts of the scenery including a large green T-rex, a little wooden kiosk and a western style wagon. Background vehicles included a VW Beetle, Volkswagen Variant, Mazda MX5, pick up truck, VW Camper, Yellow School Bus and a lorry. These vehicles could then be raced instead and had more realistic performance. These codes replaced the chosen car with a vehicle from the games backdrop traffic. It was also possible to enter a number of codes at the start menu which if entered correctly, would make a swooshing noise. This marks the last time such extravagant features are to be found in the Need for Speed series as future games render any material completely in 3D. Additionally, each vehicle interior could be viewed through genuine photographs taken in a 360 degree panoramic view. The largest feature was several full motion video (FMV) segments for each of the cars, several of them being the professional produced videos for the concept vehicles. The game also opted to remove police pursuits introduced in The Need for Speed.Īs in the original Need for Speed, the game features detailed specifications, history, and audio commentaries on each vehicle. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of the world. It is a part of the Need for Speed series and sequel to The Need for Speed (1994), significantly deviating from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces the car tuning. Need for Speed II is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. The game also contained precise vehicle data with spoken commentary, several “magazine style” images of each car interior and exterior and even short video clips highlighting the vehicles set to music. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles’ gear control levers. The game was noted for its realism and audio and video commentaries. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. It is the first in the Need for Speed series, which spans more than 15 titles to date. The Need for Speed (occasionally referred to in full as Road & Track Presents: The Need for Speed) is a 1994 racing video game, developed by Electronic Arts Canada and published by Electronic Arts.
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